friday 40k humor

friday 40k humor

Friday, February 22, 2013

CAGBash 2013...Only a Week Away!

Sunday, January 13, 2013CAG Bash is coming......
CAG Bash is coming up Friday March 1st thru Sunday March 3rd. This is probably the biggest 40k event in our local area. This year it's a 2 day event consisting of 5 games total. This year there is also a Banner making contest to support your store, gaming group, or just yourself. Go to for more details.

To register go to

For more info on particulars, go to our tourney section on the all access forum or go to

Hope to see you there! I will be.... with gunz a blazin'!!!!!!

HoD out

Saturday, February 9, 2013

It's Not Easy Being Fluffy!

Here at ML we pretty much focus on 40k tournament play and try to help promote local tournaments by trying to spread the word of such events. We look at rules questions and contradictions, combo's and tactics, this versus that.

Something we don't really talk about is the fluff of the game. It does come up on occasion but is not really a staple of our club. Same kind of thing applies to painting and modeling. While we have some great modelers and painters in the group and the occasional question does pop up, it's not really a staple of our talks.

Now if you see us at a tournament we will talk about anything, Black Library books, tactics, painting/modeling, army comp., unit versatility, the hot babe we saw on the way to the tournament! anything really. We like to talk 40k. Hell, some of us just like to talk.

So in our continuing effort to encourage and promote the local 40k tournament scene and with the emergence of 6th edition which seems to encourage more fluff, I've tried to step up my efforts on the blog to include more hobby related articles that I find on the inter-webs. Examples are the air brush tips and brush maintenance articles already posted. This time I found something on fluffy army lists and play. If you haven't seen this already enjoy!

Spend five minutes in discussing our treasured game with fellow players, and you’ll hear all the advantages some armies have over others, which units are overpowered, and at least three unit combinations that absolutely punish players on the other side of the board. You’ll also probably hear the words “competitive” and “tourney worthy”.

Funny, those words never seem to appear in Black Library books and codex entries.

Somewhere along the way, the rich lore of Warhammer and Warhammer 40,000 gets shoved in the background to make room for players’ battle plans and their constant pursuit of tabletop superiority. Where one may have been drawn to buy their first box of Eldar Guardians because of their slick armor and saddening fall from grace, now they only pick up kits that counter another player’s flyer.

It’s kind of sad to see a game steeped in well-written narratives become little more than a self-painted first-person shooter. After all, the stories of the northern tribes vying for the favor of their dark gods have probably inspired more players to collect a Warriors of Chaos army than a hot shot bragging about how many wins he’s garnered with his models. So why take the story out of the game?

Playing a themed list, or “fluffy list”, is a great way to live the same kind of stories hobbyists devour in paperback form. Instead of looking at which units are strong and weak, fluffy lists follow what the player actually likes, and just as importantly, what their general would take to the field of battle. With just a small change of perspective, army building becomes a joy instead of a calculation, and all sorts of doors open for collecting, converting, painting, and playing.


Look at all this great stuff! Where did you find it?!

Not too many Chaos Lords take Warp Talons in their games, or Mutilators, for that matter. Shame, since these models are probably some of the coolest of the range. So toss out competitive out the window. What does it matter if they’re less-than-game changers if your warlord is an Iron Warrior striving to meld man and machine? Now all of Games Workshop’s amazingly sculpted models are at your disposal, ready to make war to further their goals. And they’ll look awesome in the process.

Tip: It’s usually best to start theming your fluffy army by thinking about your general and his background. Maybe the Empire general is from a land renowned for its expertly-trained swordsman and a history of glorifying Sigmar in all things. Sounds like a great reason to pick up some Greatswords and Flagellants.


While battling in the arenas, Maximus always carried a small bag with figurines of his slain family. A small thing became a huge part of his personal narrative
Nothing pulls an army together better than little details. Doing the basics is simple enough; pick a force and paint to match. But it’s the little things that turn a well-painted army into a force full of character, and can be anything the player can imagine. For example, maybe before joining the ranks of the Longbeards, dwarves must earn their place by slaying a goblin with his bare hands and take a piece of their cloak as proof. Paint a patch of their tunic that resemble a black piece of cloth sown in, and behold, the unit how has a story to inspire it to greater heights of ferocity. Or maybe Guardsmen who have served with distinction are awarded relic lasguns plated in gold (coincidentally, this is also great for starting conversations with opponents and other hobbyists). Be inventive!

Tip: There is no wrong way to infuse character into your force. The great thing about this hobby is you can make it your own, so if you can think it up, it’s valid.


The author’s Alpha Legion Chaos Lord is slowly making his way to Terra, causing him to have many a run in with the Grey Knights. The banner pulls this into the model’s narrative, telling a great story while adding new ways to convert and theme models.
Probably the single greatest thing about theming an army is how much freedom to convert it gives you. Choosing to make a new Dark Angels army into a Guardians of the Covenant force affords its captain the chance to add books and scrolls to models, to exchange backpack vents for flaming braziers, and carve the Imperial Eagle into marines’ foreheads. Creating a Vampire Counts army that feeds solely on werewolf blood opens up numerous sculpting opportunities, such as gifting counts with canine features and replacing ghouls with resurrected man-dogs. One can even go simple and have their Ork army have a particular vendetta with Dark Eldar by piling them atop looted raiders and heaps of agile bodies. All of the sudden, bits boxes become treasure troves of opportunity, and a particular idea is only one Green Stuff sculpt away.

Tip: If you’re not that great working with modeling putty, consider asking friends and fellow gamers about bits that might serve your plans. If your dragon-hunting Tau need lizard cloaks to represent their kill, a Dark Elf corsair cape could be easier than creating one from scratch.


Like a game of chess, playing a fluffy army isn’t a simple matter. It takes careful thought and a cool head
This is a double-edged sword, and arguably the hardest part of running a fluffy list. On the one hand, the army is full of character and a lot of fun to play, as the story is more important than a win. Unfortunately, it’s also probably lacking a few of the tourney combinations that ensure success. The trick to running a fluffy list is simple; go to have fun. A loss isn’t the worst thing as long as you have fun in the process. Now that isn’t to say that fluffy lists will always lose, but they definitely will need clever tactics to win. Instead of relying on a killer combination, look at your opponent’s side of the board; see what he/she is bringing, and look at the terrain. Most importantly, stick to a game plan. If your army is all about objectives, make sure you don’t get sidetracked by bait targets. If your heart craves slaughter, press the attack while your opponent works to keep objectives from your grasp.

Tip: Deciding which course of action your general would take is a good way to structure your battle plan. A general that loves close assaults can ensure no opposing forces takes a board objective by timing an overwhelming charge. Don’t let your opponent’s army distract you from what your guys do best.


Audiences rarely go to movies to brag about seeing it before their friends, and people rarely read books to boast about how many books they’ve read. Refocusing your hobby endeavors on the story behind the models can infuse the game with newfound life, bringing back all those feeling of excitement that drew you to the game to begin with. Now go forth and write your own story.

original post:

Clinton Brad McKay has been rolling dice since first opening up HeroQuest as a boy. He started Warhammer 40,000 in 1998, collecting numerous armies and reading dozens of books. Currently he plays/collects Black Templars and Alpha Legion Chaos Marines, with a Disciples of Caliban ally force waiting in the wings. You can read about his projects and other incoherent rants at his hobby blog,

Sunday, February 3, 2013

And Then Jervis Said

I don't know how many of you still have a White Dwarf subscription or buy it from your local hobby shop? I had a subscription for around 20 years but finally just could not justify the increases in the subscription price any longer and had to cancel mine a few years ago. Anyways Jervis' ramblings always amused me so when I saw this article posted I figured I would share. Something I've never figured out to this day is if Jervis really believes everything he writes about or if it's just promoting the business?

by Tastytaste

Jervis Johnson the loyal corgi for Games Workshop corporate. Every month in White Dwarf Jervis writes his latest thinly veiled PR banter where he answers the important questions that only he seems to obsess about.
In the February issue of White Dwarf Jervis Johnson answers the question that I can only imagine every 12-year-old with peer pressure issues asks, "What miniatures is it OK to collect"?
He answers the question of course with a resounding duh, "buy whatever you want just give GW your money"!

It isn't the answer that is important, but what he actually is saying about our hobby that is. Oddly, making it seem like it isn't really what anyone would consider is the hobby...
So what does Jervis Johnson exactly say about the hobby?
According to Jervis it is this,
First of all it's important to underline that WE consider the hobby first and foremost a collecting hobby, and specifically a collecting Citadel miniatures.
To anyone what has followed GW, this shouldn't come really as a surprise. Games Workshop isn't really a game company, but a miniatures company. This overarching focus has provided cover and explanation much to the consternation of many hobbyists in regards to GW behavior
Words are important.

Why does GW always refer to us as Hobbyists? We only get the word "player" in relationship to games as played and even painter is hardly used unless in a strict context.
The word hobby sounds and feels more personal and can grab a wider range of consumer. Strictly speaking, collecting (anything) is a hobby in of itself, but if GW marketed itself as it truly is (only interested in us as collectors) it wouldn't garner the same kind or amount of fanaticism we see today. In other words, Jervis makes it sound like GW is nothing more than highfalutin Beanie Babies peddler.
The article goes on to illustrate this point...
Our primary focus is first on making great Citadel miniatures to collect, and secondly providing help and guidance that allow people to do things with the models in their collection... the collecting part of the hobby can survive on its own, while the painting and gaming side cannot.
The focus will always be on the miniature and benignly Jervis is making the point that models should sell themselves. What is Jervis also saying? Is he telling me that I should just buy the model, let sit on shelf unopened in the hopes the value will go up? Is Jervis speaking about some vast group of "collectors" we are unaware that keep this hobby going?

What if the better question is, does Jervis not realize that those "secondary" things are what really drives the hobbyist to buy the model in the first place. Without the guidance, history, the rules, and community how does he believe that those secondary things aren't the primary hobby within the hobby?
For instance, how many times have you heard someone complain about how a model looks, but buys three of them because they key part of an army list? That wasn't for the joy of collecting.
How many GW enthusiasts have you met that just collect for collecting?
Of course, we all have the impulse to buy a model that later ends up being traded or never used, but the motivation wasn't to collect it.
The motivation was because I found something interesting unrelated to "got to collect them all".
Serious Beanie Babies collectors could care less about what the Beanie Baby looks like, instead they are concerned what value it will have later.

It is all those "secondary" things that create the value not the other way around. It is the same reason we see Magic the Gathering still very popular; the game itself provides the value for the collecting.
It is the painting, the gaming, and background that we are really collecting and for someone like Jervis that has been with the company so long to simply tell me, "I could care less what you do with the model just buy it" is down right insulting.
Jervis then goes on to praise the tournament player and painter for expanding the hobby, but it is only a secondary part of the hobby with the core going to collecting. Finally, Jervis speaks about the free nature in which this hobby has become, telling anyone to basically do whatever they want, which I find funny considering, just how relentless GW goes to protecting its IP.
In essence, GW isn't in sync with hobbyists it has created where we see story, broken rules, green stuff they only see miniature in cardboard box.